Banniere_web4
international festival
of digital creativity
and electronic music
Édition 18
2227.08
2017
Montréal
Québec
Canada

Jimmy Lakatos & Guillaume Arsenault (artificiel) (CA) CA

MUTEK Montréal, Festival 2017
August 22, 2017 - August 27, 2017, 10:00 - 23:59
Sentinelle - Scenographer: 10:00 - 23:59
NOCTURNE 6: Other Hemispheres
August 27, 2017, 19:00 - 02:25
VJ: 21:15 - 01:50
Links
Website Guillaume Arsenault
artificiel

Sentinelle is a scenography based on closed-circuit video retransmission. In this era of privacy intrusion, Sentinelle offers a diversion to the technological, cultural and political heritage of video recording devices intended, among other things, for surveillance. In real-time, Sentinelle captures and distributes atypical views to suspended projection surfaces. The mix of cameras and their points of view produces raw signals, which are punctuated with resolution and optical effects. Video feedback, microscopic shots and motorized cameras emphasize both micro-detail and action on stage and in the audience. Between concrete shots and abstract plans, Sentinelle proposes an approach that ruptures conventional media representation.

Hailing from the visual arts world, Jimmy Lakatos has followed an atypical career path and his work over the last few decades can be broadly described as video scenography. A longtime collaborator of directors Michel Lemieux and Victor Pilon, Jimmy is one of the cofounders of artificiel, a Montréal-based multidisciplinary digital creation group whose works have been seen around the world. He has also designed multimedia installations for museum exhibits as well as video projections for a number of shows, televised galas and other events, including several major productions of Cirque du Soleil, as well as scenography for MUTEK.

Guillaume Arseneault hijacks technologies to create novel interactive experiences. Driven by a desire to provoke reactions and dialogue between audiences in the digital era, his pieces investigate the kinetic feedback of interactive audiovisual environments. From immersive installations to architectural projections, lighting, sound and technological designs, the breadth of his interests is his creative fuel. Since 2011, he has worked as a interactive designer at Artificiel.org

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