MUTEK_IMG 4 | April 11-13, 2018
Conceived as complementary event to the MUTEK festival, MUTEK_IMG is a forum for the digital creation milieu, placing an emphasis on visual creation and rallying both artists and professionals.
Designed more as a laboratory than a conference, MUTEK_IMG allows participants to catch up with their peers’ practices, to extend their professional network and to experience the most innovative and inspiring technological tools and practices in the field of digital creativity. The event comprises a diversity of activities, including presentations, workshops, panels, artist discussions and even performances and exhibitions.
Some of the topics explored within the previous editions of MUTEK_IMG are: digital art in the public space, video scenography, VJing, mapping, hacking and alternative networks, interactive media art, data visualization, and virtual reality.
MUTEK_IMG 3 | November 9-13, 2016
MUTEK_IMG 3 website
VR SALON 3 video capsules by Le Lien Multimedia.
MUTEK_IMG 2 | October 1-3, 2015
The second edition of MUTEK_IMG was presented in collaboration with the Goethe-Institut Montréal and the Phi Centre. Its centrepiece was Virtual Reality with the first edition of the VR Salon, which was developed with Mediabiz International and presented in collaboration with RPM. The program also embraced other innovative formats of creation and intervention, like mapping, hacking, interactive art, and digital art in the public space. Additional activities focused on the topic of identity surveillance and alternative networks.
The 2015 edition’s content partners included Eastern Bloc, the Quartier des spectacles and the National Film Board of Canada.
MUTEK_IMG 1 | November 21-23, 2013
The first edition of MUTEK_IMG was presented at the Phi Centre and proposed various presentation and discussion activities, 5@7 networking events, as well as screenings and audiovisual performances. With the participation of content partners such as Moment Factory, Autodesk, and Hexagram, the practices covered included VJing, scenography, digital art in the urban space, and audio-visual performance.